Delivery Devlog #2
Just like any new years resolution... I managed to break it immediately... But that does not mean I did not work!
Delivery is growing ay its pace, with some tries at prototyping, but mainly on the design side for the long term...
Delivery Devlog #1
I've trapped myself by talking publicly about a project I want to make on twitter. So; now is a good time to start a development log sharing its creation, and give at least one update every month!
So, let's start from the beginning; and let me tell you what "Delivery" is... and was!
Getting Long - Devlog
It's summer ! The workload is low, and boredom is settling in. A period when you want to try to do new stuff, but you need an objective.
Solution : searching through itch.io Jams to find something to work for, and FINALLY doing a jam I wanted to do for a long time : A Game By Its Cover.
Illtide : Post-Mortem
A few months ago, my graduation ceremony happened, ending my student life, and officially giving me a Master degree in Game Design after working on my last student project: Illtide. This project was a nightmare. And thanks to this event, I had the opportunity to talk about it one last time in public in front of a few people working in the industry, but mostly student in first or second year working on their projects. And instead of telling how “amazing” our project was, I thought it was better to be honest and talk about what happened during production. This article is a bit edited (and translated) transcription of what I said.