Illtide : Post-Mortem
A few months ago, my graduation ceremony happened, ending my student life, and officially giving me a Master degree in Game Design after working on my last student project: Illtide. This project was a nightmare. And thanks to this event, I had the opportunity to talk about it one last time in public in front of a few people working in the industry, but mostly student in first or second year working on their projects. And instead of telling how “amazing” our project was, I thought it was better to be honest and talk about what happened during production. This article is a bit edited (and translated) transcription of what I said.